A built-in robotic brain that can operate a light vehicle or control some of the systems of a spaceship.
Update: Standardised "Warships" Hull and Power.
More autos, more options. Rebuilding vehicles with Alternity.
Soon to be followed up by a racing simulator.
95 page PDF with pictures (large 18 megabyte file)
This PDF is another set of rules that can be used to make mechs, a la Gundam style rather than Battlemech style, and the core set of design rules in my Red Space campaign, that I'll be running on the board. It contains all the rules necessary for designing PL 6/7 mechs for the Soviet Union and the Communist Bloc in the Red Space campaign. It makes use of a amalgam system consisting of: traditional vehicle rules, traditional starship rules, and the stuff from Warships. If it proves popular, I'll include other Bloc books (there's 5 or 6 other blocs, which are decidedly more advanced than the Soviet Union in most ways). The flavor of this "primer," however, is distinctly Soviet/Communist in nature, to fit the feel for the campaign. Inside of this text you'll find:
- New Rules for piloting and using mechs, including the new skill Vehicle Operation - Mech and a specialized Weapons skill under the System Operation broad skill, used for different types of weapons.
- How mech combat works.
- How damage and scaling work in the campaign world, and how to repair that damage.
- An explanation of how equipment works, the three different types of equipment (intrinsic, extrinsic and structural), and a partial list of equipment.
- Different mechs from three different countries in the Communist Bloc - The Soviet Union/Russia, China, and the Byzantine Socialist Republic.
This is a ubiquitous modular PL7 vehicle used in my campaign based on a Skytank hull. Included is the original late PL6 version and two PL7 versions. Modify them to your heart's desire. Thanks go to Tilaurin for his spreadsheet and add-ons.make/view comments view/download 978.4 Kb pdf
File updated, nothing "really" new, but fixed a bit on the layout.
File contains a bit of the following:
Ground tanks/vehicles, air vehicles, hover tank convertion, weapons converted from the "Warships" supplement, home rules, vehicle equipment,home made weapons, and a bit more weapons.
Don`t hesitate to mail me if you need somthing clarified or if there is somthing you wish to share.
This skytank is the older Mk7 version of the Mk8 EFV currently used by GNMC in my campaign. Two of these are normally deployed from the Falco-Class Corvette.make/view comments view/download 208.7 Kb pdf
NOTE: This resource has been updated to correct various typos and eliminate confusion. Please use this version instead.
This is a refinement on the GV1 series of ground transports I posted about a year and a half ago. It contains the base model (for those looking to customize), a medical transport, and mobile field station and security support vehicle.
These are best suited to more realistic campaigns where everyone is is not a walking armory. Each of the designs has been scaled for use with miniatures, if you are so inclinded.
PS. Sorry about the large file size, but I think you will agree the image quality is worth it.
(default read-only, uses macros).
Simply select a chassis from the appropriate drop-down menu, and then do the same for armour, weapons, and equipment. Prints out (hopefully) nicely. Includes my extra PL6-8 vehicle accessories
**Updated weapons fixed**
© Alternity.Net & AlternityRPG.Net 1999 to 2018. All Rights Reserved. Alternity™ owned by WotC.