Alternity  

Rated 4/5 based on 7 reviews Alternity Role-Playing Game En science fiction 1300

Mystron Fleet-Yards

Submitted by Achilles on May 22, 2001
Setting : any Progress Level: 7
Rating: 80/100 - 7 comments - 1300 Downloads

Here are a few spaceships I have done with the Warships rules. I plan on adding more as I get the components placed in the right zones as that is all I have left on 7 small to light civilian designs and 3 dreadnought plus sized military ships. Included in this release is 14 military ships from fighter sized to a battlecruiser being released "for sale" from "my" Fleet-Yards. Enjoy

view resource online download

User comments [7]

Mystron Fleet-Yards

, rating: - May 23, 2001

The html-files are included in the downloaded file now!

Mystron Fleet-Yards

, rating: - May 29, 2001

I forgot to include the price tag in this version so I will have to create update that sooner that I had planed.

-Achilles

Mystron Fleet-Yards

, rating: - May 29, 2001

I forgot to include the price tag in this version so I will have to create update that sooner that I had planed.

-Achilles

Mystron Fleet-Yards

, rating: 80 June 17, 2001

Nice, but they need a little last minute polishing.
Rockford

Mystron Fleet-Yards

, rating: - June 18, 2001

Rockford, Thanks for the input. 1 user input for over 100 downloads is not that helpful to finding and fixing errors I may have missed. What needs the work, the ships or the presentation? In what way do they need that polishing? I needs some hints here so I can update this.

Mystron Fleet-Yards

, rating: - August 16, 2001

You've got a good start here, but like Rockford said, the ships need a bit of polishing up. If I were you, I'd add a bit more to the "flavor text" box at the bottom of each entry, to give GMs a better idea of each ship's role in a fleet, what their advantages/disadvantages are, et cetera. Other than that, you've got the basics down.

Mystron Fleet-Yards

, rating: - October 10, 2009

I'm not going to give a rating, because I've only looked at one design so far (the Falcon class Interceptor).

On your Interceptor design, I like the inclusion of a stealth hull on it, but the ship is a bit underpowered (power requirement of 9, with only 7 power units generated) and it only has two sensor arcs covered.

Not having full sensor coverage seems pretty dangerous to me, because every time an enemy ship moves out of the ships sensor coverage, the fighter will have to re-target the ship (make a successful crew check), and if they fail to do that once or twice in a row, that could be fatal.

Log in to rate & comment


Google+
you are not logged in
Username
Password
Register - Password Reminder

© Alternity.Net & AlternityRPG.Net 1999 to 2017. All Rights Reserved. Alternity™ owned by WotC.

Zoom In Zoom Out Reset Zoom