Alternity  

Rated 4.75/5 based on 12 reviews Alternity Role-Playing Game En science fiction 1446

Starship Identification Designation Codes

for Alternity 1998
Submitted by Anime_Kidd
Setting : Star*Drive Progress Level: any
Rating: 95/100 - 12 comments - 1446 Downloads

This is a small document detailing a quick and simple method to create nice looking and uniform starship identifications codes. While it uses the Star*Drive setting as a working example, it can be easily altered to fit within any space-faring setting of PL 6 or higher.

*** Now with uncut tables! ***

view/download 74.7 Kb pdf

User comments [12]

Starship Identification Designation Codes

, rating: 96 August 25, 2004

It passed the test. A good and well made plug-in to Alternity. Easy to use. Conform and done with nice layout. It´s also highly usable in most space RPGs. Brilliant!

Starship Identification Designation Codes

, rating: 90 August 25, 2004

Indeed a great addition! Very simple to use, quick to understand, and professional sounding. Definitely something to put into any campaign! Great work, Anime_Kidd!

Starship Identification Designation Codes

, rating: 94 August 25, 2004

Very nice, AK, esp. for a first resource submitted. Some layout stuff could be better (tables broken by poage breaks), but I didn't penalize you for it. Question: What of the various independant Verge settlements (Alaundril & Bluefall srping to mind)?

Starship Identification Designation Codes

, rating: 100 August 25, 2004

Can't go wrong with this one; short, sweet, and it works.

Starship Identification Designation Codes

, rating: - August 26, 2004

For a first submission, you've set the bar pretty high. Nice layout, easy to read and understand.

I will second Bri's recommendation of tackling the Verge settlements next. Your skills are needed in the frontier, Kidd.

Starship Identification Designation Codes

, rating: - August 26, 2004

I never really thought about the various Verge territories until AFTER I submitted the thing. I looked through the S*D book and am considering doing an update with the Verge systems.
Yeah I didn't like how the tables were broken, but it couldn't be helped. That is if you don't mind some pages with only half the page being used up. =/
All in all, I am pretty pleased on how it actually turned out. Especially when you compare it to my old version. =)

Starship Identification Designation Codes

, rating: 90 August 26, 2004

Very nice work. The system is intuitive, and can be adapted neatly to other settings. The example is effective and informative, and I like the clear layout. My only niggle is the way some of the tables ended up being sliced in half- perhaps you could've used page breaks in the application you wrote this in?

Formatting is always a git to get right.

Starship Identification Designation Codes

, rating: - August 27, 2004

Just upped version two. Has uncut tables this time with a bit of a better layout and even includes the Verge systems, as seen on page 23 of the S*D book.

Starship Identification Designation Codes

, rating: - August 30, 2004

It does? Or perhaps I'm looking in the wrong place?

Starship Identification Designation Codes

, rating: - September 01, 2004

Finally the new version looks like its up. Hate to of make you guys download it all over again, but I think this new one is much better.

Starship Identification Designation Codes

, rating: 100 October 01, 2004

Oh yeah, that looks great now. Brilliant!

Starship Identification Designation Codes

, rating: 99 October 15, 2004

Very useful and just one of many details that only dedicated mind can provide!
Your file will help to further patch the suspension of disbelief...
excellent work.

Log in to rate & comment


Google+
you are not logged in
Username
Password
Register - Password Reminder

© Alternity.Net & AlternityRPG.Net 1999 to 2018. All Rights Reserved. Alternity™ owned by WotC.

Zoom In Zoom Out Reset Zoom