Lovecraftian Technomagic to tear asunder any PL7 campaign setting!
(My personal contribution to Alternity Game Day!)
Kzinwarrior, rating: 85 March 05, 2006
A perfect example of why we don't mix Lovecraft with sci-fi. Every hero I've seen in my games wouldn't stand a chance against these things. They're just too weird and powerful.
I love it.
Kngdavid01, rating: - March 06, 2006
These creatures are meant to be disruptive; They defy the puny laws of our physical universe. The only laws they need to obey are those of game balance, so I may scale them back if other complain about the same thing. Technomagic adds a new, exciting dimension to sci-fi beyond just the latest gadget.
uncle_jimbo, rating: 90 March 09, 2006
It's an interesting high-powered concept, something like the Servitors in Whispering Vault. To me some of Lovecraft's more science-fictional work indeed has a similar feel to this.
I think you've justified well the odd mechanics of the skill and provided a useful background that could fit into a variety of settings as a new direction for a campaign. You've got a set of good descriptions for the simple, feeble-minded but physically aberrant lifeforms of Alterrealm.
bri_aitsya, rating: 87 July 30, 2006
A quick glance and I can see incorporating this into a PL7 HPL game. I liked enough of what I saw to save it to my hard drive!
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