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Rated 4.1/5 based on 2 reviews Alternity Role-Playing Game En science fiction 119

Insight

for Alternity 1998
Submitted by Vladimir
Setting : Star*Drive Progress Level: 7
Rating: 82/100 - 2 comments - 119 Downloads

Sidebar for the Insight document I submitted.

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Rated 4.55/5 based on 2 reviews Alternity Role-Playing Game En science fiction 176

Insight

for Alternity 1998
Submitted by Vladimir
Setting : Star*Drive Progress Level: 7
Rating: 91/100 - 2 comments - 176 Downloads

I was project coordinator for Insight. I wrote it (mostly) but it never got turned into a PDF and published with the other material, so here it is in the raw.

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Rated 4.65/5 based on 6 reviews Alternity Role-Playing Game En science fiction 290

Mining in asteroid field

for Alternity 1998
Submitted by kzar99
Setting : Star*Drive Progress Level: 7
Rating: 93/100 - 6 comments - 290 Downloads

this is some general guidlines i made for my players. Simple rules for mining in an asteroid field.
updates:
2016-09-12: some more general info and a new skill (mining)
2016-10-08: even more minerals, and updated with prices for each type of ore (in concord dollars)

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Rated 4.75/5 based on 2 reviews Alternity Role-Playing Game En science fiction 782

Cross Profession Perks

for Alternity 1998
Submitted by uncle_jimbo
Setting : any Progress Level: any
Rating: 95/100 - 2 comments - 782 Downloads

Perks to provide better access to skills that are not typical of a Profession, as discussed in the forums. Update: Additional Perks.

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Rated 4.7/5 based on 4 reviews Alternity Role-Playing Game En science fiction 233

Contributions

for Alternity 1998
Submitted by uncle_jimbo
Setting : any Progress Level: any
Rating: 94/100 - 4 comments - 233 Downloads

A no-frills view of articles submitted for the Last Resort magazine by Derek Holland, Malcolm E. Birtwell, Timothy Brock, Shawn Trudeau and Jim Clunie.

update: Credit for ICU-812

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Rated 4.5/5 based on 2 reviews Alternity Role-Playing Game En science fiction 1176

Shields and Helmets

for Alternity 1998
Submitted by uncle_jimbo
Setting : any Progress Level: ?
Rating: 90/100 - 2 comments - 1176 Downloads

Rules for shields and helmets. Update: converted to PDF, revised and extended for modern and future helmets.

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Rated 4.75/5 based on 5 reviews Alternity Role-Playing Game En science fiction 3105

d20 to Alternity Conversion

for Alternity 1998
Submitted by uncle_jimbo
Setting : any Progress Level: 2
Rating: 95/100 - 5 comments - 3105 Downloads

These notes convert core d20 (based on the d20 SRD and d20 Modern SRD) to core Alternity (based on the Players' Handbook and Game Master's Guide, plus Beyond Science). No other supplements, and a bare minimum of additional or homebrewed Alternity rules are proposed for use.

A minor update adds notes for Swim speeds and Leadership scores.

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Alternity Role-Playing Game En science fiction 1440

Environment Class

for Alternity 1998
Submitted by uncle_jimbo
Setting : any Progress Level: any
Rating: ?/100 - 3 comments - 1440 Downloads

Tables to rate planets according to their environment class, generate system hazards, add further details of alien life and randomly generate colonies based on Environment Class of planets.

Update: Additional results for colonies and minor edits.

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Rated 4.6/5 based on 5 reviews Alternity Role-Playing Game En science fiction 456

Alternity Combat Tracker

for Alternity 1998
Submitted by owenstreetpress
Setting : any Progress Level: any
Rating: 92/100 - 5 comments - 456 Downloads

This is a simple combat tracker I designed for Alternity. My suggestion is to give each PC and NPC some kind of token for each action they get in a round, then simply place them in the box labeled with the appropriate action check result. Should provide an easy way to keep track of combat without a lot of scrap paper.

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Rated 4.6/5 based on 5 reviews Alternity Role-Playing Game En science fiction 1857

Call of Cthulhu - Alternity Conversion

for Alternity 1998
Submitted by uncle_jimbo
Setting : Dark Matter Progress Level: any
Rating: 92/100 - 5 comments - 1857 Downloads

This document contains notes on the mechanics of converting Call of Cthulhu 5th edition materials to Alternity. Rules design by Jim Clunie, Word design and formatting by Charles Borges.

This is a tool for GMs and not a complete game. Use of this conversion requires access to the fear, horror and madness check rules in James Wyatt's article "No One Can Hear You Scream" from Dragon #258. The Call of Cthulhu 5th Edition rulebook would be helpful.

This update converts the resource to PDF, adds several spell conversions, additional spell statistics, the term "correlation check" and various clarifications.

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