Many forms of magic have inspired the human imagination over the ages, but few have garnered as much attention in the modern world as the collection of beliefs, stereotypes, and ideologies known collectively as "witchcraft". It means many different things to many different people: to Wiccan and pagan believers it's a natural spiritual path. To fundamentalists of other faiths, it's a road to disaster and corruption. To Hollywood screenwriters it's a ticket to box office success. To many others, it's little more than superstitious nonsense.
In the Dark*Matter Campaign Setting, however, witchcraft is something more than any of that...it is a very real and dangerous force that few understand and fewer still have ever learned to master. The following is an adaptation of common witchcraft lore, adapted for use in the ALTERNITYÃ‚Â® Science Fiction Roleplaying Game published by Wizards of the Coast. It is not intended as a perfect reflection of any specific belief system, but instead it is a combination of mythic folklore, popular stereotype, and creative license. Emphasis is placed on the use of this material in the Dark*Matter Campaign Setting, but it would be appropriate to any campaign involving FX powers.
by Christopher West and Ron Bedison
(with thanks to Wolfgang Baur)
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