This is a Cyberpunk/Post-Cyberpunk setting I've been working on for a while now. It's still in the early phases, but I think I've gotten most of the kinks hammered out and the world fairly well defined (and I'm ready to pull together the first campaign in this setting).
I wrote this book for reading by my group, so I'm probably more direct and demanding than your general writer should be (if I ever go back through and rework the setting, I'll probably pull most of that out).
Finally, as per Genre demands, this is not a happy presentation of the future. On one hand, you have the power of the Megacorps, and on the other hand, you have the power of the Megachurches (several of which, I realize, are modern day Evangelical Megachurches - I'm a stickler for realism). What Religion demands, Capitalism undoes. Trapped in the middle, you have the weak, pathetic ACM - The "American Conservative Movement" - the government for the last 60 some years, who are basically a hollow sock-puppet for whichever of the two mega-powers wants to stuff their hands in next. The characters are agents of NICA, a government agency with a unique approach to dealing with cybercrime (including crime dealing with illegal cyberware) who is a subdivision of the FBI. In the campaign I'm working on, called "Transhumanism," the characters operate out of Chicago (hence the emphasis on that in the section on NICA). Finally, for added spice, you have a secret society of hackers called the "Illuminati," 'Net Ghosts, and deranged sufferers from Cykosis - called "Wright's Syndrome" in this setting.
Let me know what you think. This is my first resource, but with any luck (given the massive war-chest of campaign idears I have) it probably won't be the last I'll share.
EnigmaOfOne32, rating: - January 09, 2009
Okay, it's been changed a bit. It's not written directly towards my players anymore (I had a chance to fix that between submitting the text above to and the actual document itself to TerroX). I didn't notice the PL rating up there (oops - first resource, what can I say?) but it's good for PL 6, although I borrowed some stuff from PL 7 and (I think) from PL 8 as well. Anyway, that'll be enough out of me.
TerroX, rating: - January 09, 2009
I'll fix the PL.
silvercoil, rating: 85 January 10, 2009
I really like the details you put into the campaign and all those nifty possible adventure plots. Also, part with cybernetic add-ons was cool and some insight how to present cykosis/syndrome.
The only objection with me would be change in game mechanics (56 points for attributes but level 3). Personally, I see no point in these changes since you would get similar skill score ranges if you used 60 points and level 1 characters. But that is only me.
apoc527, rating: 90 January 10, 2009
Looks great so far, but dude, why did you have to blow up Seattle? I WORK in downtown Seattle!
apoc527, rating: - January 10, 2009
I might mention by way of friendly constructive criticism that some of your weapon stats seem a little a weird. For example, the 9mm rail rifle seems to shoot just marginally farther than your 9mm rail pistol. Also, why does an SMG do d4m on a Good success? For balance reasons, I'd recommend taking the stats from the standard PL6 weapons (which it looks like you did for some of the weapons) and just rename them "rail" instead of "charge" (though it's a matter of debate which technology is more likely to appear for real in small arms).
EnigmaOfOne32, rating: - January 10, 2009
Thanks for the criticism, apoc527. When I go back and and review, I'll do that instead. 0.o I'm not exactly sure what I was trying to do there.
EnigmaOfOne32, rating: - January 10, 2009
Just now noticed - thanks for fixing the PL, TerroX.
StarShadow, rating: 93 March 22, 2009
This a setting I would enjoy playing in. I thought everything was organized in an organic and easy to follow structure. Keep up the good work.
Kzinwarrior, rating: 90 April 09, 2009
As a work in progress, I will ignore the niggling little details regarding spelling, grammar and technical errors or oddities and focus on what this work could be.
It could be a great campaign setting. It has the required overtones of a dark, oppressive dystopia, with just enough Alternity flavor and your own unique flavor to make it worthy of exploring. I especially like the inclusion of powerful religious groups, something often lacking in fan-made cyberpunk settings. Also, having the players be part of an organization, as opposed to being criminal Robin Hood types, is a breath of fresh air.
I sincerely hope you will continue with this endeavor as I will continue with mine. It will be interesting indeed to see what happens when they are combined.
P.S.: TY 4 credz. You need anything, just ask.
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