Subject headings to describe a religious group as a specific form of organisation, discussed in the PL 3 forum but could be applied to any era.
Update: some formatting, added relevant skills, rule notes and links.
Various suggestions for places the heroes might encounter (minor systems, interstellar objects, space stations and other things) that are too obscure to appear on the campaign's sector map, with contributions from someone_else and Kzinwarrior.
Updated with additional locations, discussion and altered format of each section.
This is the Battlezone article from Dragon Magazine #257 originally written by Stephen Kenson.
It details the premise of the Battlezone "world" and how it can be used in homemade & Star*Drive Alternity campaigns.
Edit: This update adopts the original 3-column magazine format and corrects three (3) errors I made in the tables introduced during the first reprint.
This is the "Back to the Future" (1950's RPGing) article from Dragon Magazine #266 (December 1999) originally written by Marc Schmalz and illustrated by Ron Spencer.
This is the Sufficiently Advanced Magic article from Dragon Magazine #253 originally written by Stephen Kenson.
Considering the print date (Nov 1998), the article captures the enthusiasm for Alternity during its rise. Correspondingly, the article now has a dated feel, primarily due to references to the older AD&D settings at the end sidebar.
Compiles species and setting information posted so far for the Well Sector, with illustrations by ja. Update: Added a historical summary.make/view comments view/download 748.8 Kb pdf
This is a Cyberpunk/Post-Cyberpunk setting I've been working on for a while now. It's still in the early phases, but I think I've gotten most of the kinks hammered out and the world fairly well defined (and I'm ready to pull together the first campaign in this setting).
I wrote this book for reading by my group, so I'm probably more direct and demanding than your general writer should be (if I ever go back through and rework the setting, I'll probably pull most of that out).
Finally, as per Genre demands, this is not a happy presentation of the future. On one hand, you have the power of the Megacorps, and on the other hand, you have the power of the Megachurches (several of which, I realize, are modern day Evangelical Megachurches - I'm a stickler for realism). What Religion demands, Capitalism undoes. Trapped in the middle, you have the weak, pathetic ACM - The "American Conservative Movement" - the government for the last 60 some years, who are basically a hollow sock-puppet for whichever of the two mega-powers wants to stuff their hands in next. The characters are agents of NICA, a government agency with a unique approach to dealing with cybercrime (including crime dealing with illegal cyberware) who is a subdivision of the FBI. In the campaign I'm working on, called "Transhumanism," the characters operate out of Chicago (hence the emphasis on that in the section on NICA). Finally, for added spice, you have a secret society of hackers called the "Illuminati," 'Net Ghosts, and deranged sufferers from Cykosis - called "Wright's Syndrome" in this setting.
Let me know what you think. This is my first resource, but with any luck (given the massive war-chest of campaign idears I have) it probably won't be the last I'll share.
As mentioned in the forum, I've described the effects of a couple of far future technologies described in Sean Williams' novel: singletons who can replicate and merge their identities, and altered time perception.make/view comments view/download 79.7 Kb pdf
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