This presents Alternity statistics for adventures in various "Signs and Portents" issues, available for free download from Mongoose Publishing:
http://www.mongoosepublishing.com/signsnportentsarchive . Only the GM should read this document or the adventures.
Collected conversions so far for adventures in issues 8 (Behind the Scenes), 19 (The Hunt), 29 (Between Hammer and Anvil), 43 (The Doppelganger Trap) and 53 (Toxic Secrets), all of these for Babylon 5 d20, 10 (Danger in the Westermarck) and 37 (The Staff of Ibis) for Conan RPG, 26 (Ice Station Zebra 24 for Starship Troopers RPG), 39 and 40 (The Corruption of Ikaya for Lone Wolf d20), 55 (The Rescue), 57 and 58 (The Starchild), 61 (Adapt and Overcome), 62 (The Fall...), 66 (The Sad Death...), 87 (The Station) and 93 (ANNIC NOVA), the latter seven written for Traveller, 73 (In Potter's Field) and 75 (A Game of Worlds Part 1) for Hammer's Slammers, and 77 (Review to a Kill for Strontium Dog).
London Calling by Andy Collins
Originally published in Dungeon Magazine #83 (November/December 2000)
Designed for 4-6 heroes of relatively low levels (2-6). An investigation into a series of grisly murders takes a supernatural turn for the worse.
A Head for Business by JD Wiker
Originally published in Dungeon Magazine #80 (May/June 2000)
Designed for six 3rd-level Hoffman Institute agents. The hunt begins for an elusive arms dealer and his mysterious "associate."
Convergence by Christopher Perkins
Originally published in Dungeon Magazine #68 (May/June 1998)
Rival Stellar nations engage in perilous scientific pursuits.
The Omega Variant by Bill Slavicsek
Originally published in Dragon Magazine #246
Take the role of Concord marine Jonar Kage in this exciting solo adventure, and learn the ALTERNITYâ„¢ rules as you play.
Alternity statistics set on Lison, in the Verge, for Judge Dredd adventures in "Signs and Portents" issues 13, 14 (Dark Phoenix Rising), 30, 31 (Murder on the Megaways), 34 (The Cult of ..), 75, 76 (Judge Dredd Encounters), 77 (A Perfect Woman), 90 (Armed and Dangerous), 91 (Monkey Business), 92 (Go Find the Lady) and 93 (Judicial Services).make/view comments view/download 1226.5 Kb pdf
My re-imagined version of the Cauldron Station adventure from the Fast Play rules / GMG. This is more firmly placed within the Star*Drive/Verge setting. I've also included a lot more potential optional encounters to help the adventure match different groups.
This is the first Alternity adventure I've written and I haven't yet started running a game using the rules so feel free to point out inconsistent or erroneous use of the rules, please!
A mini-scenario set on a trading station where an exciting space race is in progress. Players whose GM might run this adventure should avoid reading the scenario.
update: Maps altered
Communications have been silent for the past few months at the Formid outpost. It's up to the heroes to figure out what's went wrong in this adventure, written by Jonathan Jochummake/view comments view/download 51.6 Kb rtf
Traders and dealers converge on Persephone's Bazaar, and the heroes are hired to pick up a valuable collectible. Written by David Andersonmake/view comments view/download 3161 Kb rtf
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