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derek_holland, Group: Heroes, Master of Mutant Creation submitted 0 Resources has rated 10 resources, submitted 0 artworks and is involved with 0 projects.

And a few more with unusual methods of motion.

- A terrestrial squid that rockets around, literally. The ride is hair raising and may inflict Stun damage on a bad Ride check, but no living creatures move faster.

- A giant beetle that is a great all terrain ground vehicle. If the rider needs flight, they can signal the insect to shapeshift into a swarm that will lift and drag the character around (the visual I had was much like a hot air balloon.)

- A limbless human that drags itself and its rider around with modified lip tentacles. It is not fun to ride but is actually quite manuverable in dense vegetation and can climb trees quicker than a spider monkey.
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derek_holland, Group: Heroes, Master of Mutant Creation submitted 0 Resources has rated 10 resources, submitted 0 artworks and is involved with 0 projects.

Author (derek_holland @ Jan 5 2015, 15:39)
I was just thinking about this. As anything may be mutated and become intelligent, one never knows if the dumb beast that was encountered last week can now quote Hamlet (from nanites infusing the knowledge).

Everything that talks does not have to be sapient or even sentient. Plants with mouths and vocal chords could repeat information (ad nauseam) they were infested with via Ancient technology. Even entire conversations could infer intelligence that just isn't there.

*****

Extreme hybrids and phorids are underutilized biological concepts in Gamma World.

With the advancement of genetic engineering and existence of horizontal gene transfer within the natural world, unequal hybrids between kingdoms will become more and more abundant. Plants with fungal, arthropod and gastropod genes should make for extremely alien appearing mutants.

Phorids are animals that live on other animals, but in this case I mean critters that live most of their lives on robots and androids. Lichens, molds, ant colonies, etc. (and their hybrids) should be found on most machines that do have have regular cleaning. And that means there is the potential for mutant powers that are not under the robot's control.

****

Though it may seem like the use of alternate realities (i.e. tangents) may be a relatively new thing in Gamma World, actually the first edition had a mutation that allowed characters and creatures to pass through superspace.

What does that mean for Gamma Terra? Well Strangers, aliens, prehistoric species, ultraterrestrials*, supernaturals**, and people from history*** are all possible.

It is enough to make me a little ill considering all those gene introductions and how they may interact with each other and local life.

* Okay, that is pretty cheap as everything from another universe is an ultraterrestrial by definition. So it consider it the "other" category.

** I don't like the idea of actual supernatural critters in GW but they may have a place in your games.

*** This gets better with multiple versions of the same people. Just consider a nation in the middle of a civil war with all the six factions led by George Washington. Two are mutants, three are cyborgs and the final one a vat clone. So five from other realities and one home grown, literally.

This post has been edited by derek_holland on Oct 12 2018, 14:05
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derek_holland, Group: Heroes, Master of Mutant Creation submitted 0 Resources has rated 10 resources, submitted 0 artworks and is involved with 0 projects.

Invisibility has some advantages but I think darkness generation would be more likely within a mutant population. The creature isn't trying to hide its presence and thus things like breathing and footprints are irrelevant. Rather it is hiding its identity and numbers. Charging into a field of darkness is a good way to be mobbed to death.

Darkness fields reduce the chances of being struck by ranged weapons (esp for asymmetrical fields), prevent effects that require a visible target, and in a few cases can be shed or broken up to cause confusion on the field. Lobbing grenades into a field that vanishes a couple rounds later to reveal no corpse will teach those who use such precious weapons to restrain themselves.
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derek_holland, Group: Heroes, Master of Mutant Creation submitted 0 Resources has rated 10 resources, submitted 0 artworks and is involved with 0 projects.

As much as it might be cool to keep piling mutations that alter appearance onto a critter, one has to remember that the GM has to describe the monstrosity to the players. And that the end result has to make some sense to the players, otherwise it will throw them mentally out of the game or cause them to lose interest.
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derek_holland, Group: Heroes, Master of Mutant Creation submitted 0 Resources has rated 10 resources, submitted 0 artworks and is involved with 0 projects.

http://monstersandmanuals.blogspot.com/201...underworld.html

An observation of what the Chthonic Lands may be like if there is overpopulation. Make sure you read my comment there.

Anyways, overpopulation and the results thereof are a serious problem in Gamma Terra. It is probable that in some locations, one species dominates for several generations until something evolves or mutates to displace it. In that time of dominance that species population will climb until it crashes from a lack of food and/or water, shelter, or some other immediate need. Those needs will vanish quickly for other species and the result is a relative monoculture, one that may or may not spill out into neighboring places. But even if it doesn't, there is still the issues of the species' effects on the land (or water) and how that might spill out anyways.

For example, a mutant feline has an omnivorous diet and waste product that is mildly narcotic to other mammals. It will strip the land bare and downstream humans and other mammals will get high and possibly stupid (enough to be easy prey?). When the cat mutates and loses its heroin waste or is pushed out by another predator or omnivore, then the addicts downstream will suffer withdrawl en mass.
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derek_holland, Group: Heroes, Master of Mutant Creation submitted 0 Resources has rated 10 resources, submitted 0 artworks and is involved with 0 projects.

Behavioral oddities should be fairly common in those creatures and people with mental mutations. These could be anything from tics and taboos to addictions and philias. What is important is that many times it does not have to make sense. Creatures normally found in one habitat may see the differences in another and yet feel at home even if its primary way of defense or hunting is rendered impossible. It simply can not feel any other way because its brain is telling it "this is home".
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derek_holland, Group: Heroes, Master of Mutant Creation submitted 0 Resources has rated 10 resources, submitted 0 artworks and is involved with 0 projects.

There are many animals and plants that have lifespans* longer than humans. That means there could be both mutant and non-mutant individuals that have been around since before the Cataclysm. How useful they could be to the heroes is up to the GM, but few, if any, should have strong memories that reach back centuries.

And that ignores the effects of mutations. The official GW mutation that extends the lifespan is Anti-Necrobiosis (found in an issue of Dragon), though its numbers only work for humans and shorter lived species. It would be better to have multiplier increase, such as 4d4 times. That means a mutant mayfly adult could live from a couple days to 32 weeks depending on the species. And as a result, their reproductive potential could likewise increase...




* I dislike it when people mix up life span with life expectancy. The former is the maximum age an individual organism can reach, so for humans it is about 123 years and possibly a little longer. Expectancy is the average amount of time individuals live, so for humans about 65-80 depending on the quality of life.


Edit- ironically I just read this: http://www.bbc.com/future/story/20190314-t...ic-of-mushrooms and the examples of long-lived individuals are perfect for the concept of survivors of the Cataclysm.

This post has been edited by derek_holland on Mar 15 2019, 13:02
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