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derek_holland, Group: Heroes, Master of Mutant Creation submitted 0 Resources has rated 10 resources, submitted 0 artworks and is involved with 0 projects.

So what kinds of interesting hazards have you come up with for GW/PA games? I will post some of mine in the morning when my eyeballs don't want to fall out of my head.
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uncle_jimbo, Group: Grid Cop, 5éme Corbin submitted 63 Resources has rated 119 resources, submitted 0 artworks and is involved with 3 projects.

I'm running a post-apoc Tangents scene over e-mail at the moment in a tangent that has lost a lot of atmosphere (A2 in some places, A1 where the group is right now, with one step better air pressure inside inhabited places). Oxygen is a vital resource for the inhabitants.

It's also pretty dry and doesn't have many food resources, so thirst and starvation may well become important over time.
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bri_aitsya, Group: Heroes, Master of the Dread Tome submitted 9 Resources has rated 44 resources, submitted 0 artworks and is involved with 3 projects.

Haven't done PA, but I'll add two cent's here... Radiation is an obvious one, if the PA is nuclear-fallout driven, but it would depend on how the environemetn became post-apocalyptic (sp?). Melted polar ice caps can create a Waterworld type of environement, where drowning is a hazard (No commentary on the film please). Perhaps the sun got blotted out (a la The Matrix), and it rains contsantly.
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Priest, Group: Heroes, Thread Killer submitted 3 Resources has rated 7 resources, submitted 0 artworks and is involved with 3 projects.

You could also go with the frozen earth deally, ala AI. Ion storms, and other Superstorms are always good to set the mood too.

This post has been edited by Shadow_Priest on Oct 23 2004, 04:40
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derek_holland, Group: Heroes, Master of Mutant Creation submitted 0 Resources has rated 10 resources, submitted 0 artworks and is involved with 0 projects.

*Updated* Some of my ideas (some are pure fantasy)-

In ground swimming pools (sea ment ponds) are a winter hazard if left alone and useful as a pit trap for many communities living in the burbs.

Clouds of bacteria that live high above the ground. Rain is the only way they come to earth and thus rain is feared in some areas.

Trees that consume light to such a degree that they reduce the surround amount of light. Every source of light has its range reduced by half.

Trees that use surface roots to consume blood. They have spikes that extend out of the ground and the blood is absorbed from the soil.

New types of radiation discovered before the Cataclysm that cause all kinds of interesting effects to those around the source- memory loss, increased aging, bending light in odd ways, or even changing gravity. Another causes living organisms (vs artificial) to become four dimentional.

Artificial volcanos (a la MagmaTap) that now cover the land in lava in massive eruptions that occur frequently. The poisonous gas is so common that new guilds and communities of creatures have evolved to dwell in it.

Most of my fantasy plants in Last Resort. Salt grass and black maple are the most devastating as they make major changes to the environment.

Satellites that affect the weather, shoot ground targets, affect the local gravity or amount of sunlight. Some target only Live Metal with ion weapons.

An adhesive factory is considered haunted by the locals as no one returns from it.

Mutations are not caused by radiation alone, but rather by a combination of radiation and mutagens that were developed before the war. Jars of this stuff are considered holy by radioactivits. Much of the gunk is still around and can be found in water and soil.

Due to an insane weather controlling AI, a sea coast is constantly wracked with storms. The local aquatics use the region as a haven from the landlubbers and a place to stage invasions for food.

Some plants enslave others to do their bidding, others directly hunts animals, and still others use psionics to make animals kill each other near the roots. But the most insideous are those that are psionically invisible and draw neutrients from animals they have infested. When the host dies, the plant goes to see a few hours later.

Sound is a rarely used source of power as there are few areas that are constantly bombarded with noise. But in those few areas (like rocky coasts) there exist plants that use sun, wind and sound to survive. Sounds travel only 1/4 the normal distance around them.

Many plants of today have mutalistic relationships with ants and other insects. They exchange food and housing for protection. Those plants and their symbiots have developed much more extensive relationships on Gamma Terra. There are insects that grow gardens of many species of plants and fungi. There are plants that only exist in wooden pots hauled around for better humidity and sunlight. Some insects even sacrifice members of the colony to serve as mobile pots and fertilizer. Some insects can be traded with and some give food away that will spoil. Others hunt specific species of plants and animals for fertilizer (humans being common).

This post has been edited by derek_holland on Oct 23 2004, 17:17
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derek_holland, Group: Heroes, Master of Mutant Creation submitted 0 Resources has rated 10 resources, submitted 0 artworks and is involved with 0 projects.

Added to previous post.

Spaceforce 1 is a hazard due to its shields. Whenever anything human size gets within 10 meters of the hull, they kick in. Since they reach 30 meters beyond the hull, everything is blasted back the inital distance plus 3d6X2 meters and takes falling damage.

A fallen space station sticks up out of the surf in a large lake. It is known to attract large predators, the reason unknown. One of the machines within is still active and vibrates in such a manner that it imitates a common prey species.

There is a treasure trove beyond most people's imaginations- a station that had bank aboard. When it fell, the amount of cred cards that survived was amazing. Of course there isn't much use to them now, except in a few places. Some AIs and androids still accept cred cards to pay for goods and thus they are used as trade goods in those areas. The danger the bank provides is the irradiated nature of the cards and region (the reactor is leaking).

A fad near the end was to alter the topography of the land for parties and other events. Some robots that do such things are still around- altering rivers courses, leveling and building hills, etc.

I will add more fallen space junk to this post. I hope that others have something to add.

This post has been edited by derek_holland on Oct 23 2004, 22:50
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bri_aitsya, Group: Heroes, Master of the Dread Tome submitted 9 Resources has rated 44 resources, submitted 0 artworks and is involved with 3 projects.

If your PA is full of mutants, then some could be quite hazardous, I'd imagine. Things like a maple tree that sustains itself like a sundew...
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derek_holland, Group: Heroes, Master of Mutant Creation submitted 0 Resources has rated 10 resources, submitted 0 artworks and is involved with 0 projects.

One very serious danger is crossbreeding of plant life. A communities' crops can turn deadly if the prior season's crops were pollinated by genetic material from some monsterous plant. Greenhouses and indoor gardens prevent this most of the time but also take a lot of resources to maintain (glass isn't easy to make).
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derek_holland, Group: Heroes, Master of Mutant Creation submitted 0 Resources has rated 10 resources, submitted 0 artworks and is involved with 0 projects.

Some funky stuff that falls from the sky:

Ice chunks (anywhere from 5 kilos to 1 ton)
Salt
Solid air- invisible to the eye, but tactile, the particles evaporate over a few hours
Bubble storms (what could the bubbles carry or be made of??)
Nuts and bolts
Rubber duckies
Sparkles that vanish in water. These could be a mutagen or radiation hazard.
Apples with orange peels
Domars (thus ruining the local economy)
Octopi
Hoop paws (might they still be active?)
Power cells
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derek_holland, Group: Heroes, Master of Mutant Creation submitted 0 Resources has rated 10 resources, submitted 0 artworks and is involved with 0 projects.

With all the nice new substances in the soil as well as mutant microbes and fungi, colored mud pots are an uncommon danger. They are usually less than 1 meter in diameter and up to 30 centimeters deep, though large ones ten times that volume have been found. Anyone contacting the goo within might be affected with:

poison of any time and strength
mutagen equal to R3 or R4
any mutation or defect for a limited time (and usually with a fatigue cost for either)
any power or drawback in the alien artifact chapter of the GMG (again with a fatigue cost)

Multiple contact may or may not have the same effect. Sometimes it will result in something different....

Edit- stupid typo. What the hell is a mod pot?

This post has been edited by derek_holland on Jun 18 2008, 22:22
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