Where the White Pteron flies
Megastructures of volcanic stone or black steel, bridging and curling
through the sky (TTA
has more), or rising like mountain ranges from dry brown foothills or blue-aired mountain woodland. Huge, diffuse orange work-beacons.
Fields of the bones of huge creatures. Battalions on the march.
A vast orange sun by day and dense wheeling starfields by night. Sometimes the air appears red - not clouds, but a wash of colour, split with dry lightning. Seas are wine-dark, a naturally deep cobalt blue discoloured by the light, with stacks and cliffs of bare dark rock.
For the true inhabitants, tower-masses of rock with cheerful yellow lights. High angular walls, mountain streets with many levels of balconies
looking inwards, where citizens look across at each other. Enclosed block temples of moderate size, mostly a grand chamber inside, with shadowy vertical piers, lamps and choir-stalls, strange composite divinities and servant beings. Buildings are cubic if not vertical, some topped with domes. These are superstructures
to the docks: horizontal space brings profit, height brings vantage.
Amphora-syndics with bearded heads on smooth ceramic globular bellies, gliding around on rails to give their mercantile insights (or naval architects working with cutting beams from the fusion bottles in their bodies). Skull racks or spike-rows.
Below, wide dusty commercial roads and rail-yards, where the office blocks and warehouses of the concessionaires bustle with business.
So, most of it.
Perhaps the guilders found somewhere like Venus and stripped off most of the atmosphere, assembling all the carbon into solid structures and selling it to VoidCorp in one shipment. (Perhaps this could only work in dream logic - but there are consequences to invoking such a state.) But the chandelier-beasts could never fly in two-thirds of an atmosphere. This post has been edited by uncle_jimbo on Dec 26 2018, 22:20