Care to help me with some brainstorming?
On Wednesday, I'm planning on introducing Alternity to some new people: At least one has played D&D, another has only played video game RPGs, and another I don't think has ever done any kind of gaming at all.
Therefore, I'm trying to do several things:
- Introduce the premise of role-playing
- Introduce the specific mechanics of Alternity
- Introduce the various character types
- Provide a story that could be self-contained or could start something grand
- Provide a story with clear stakes and purpose
- Provide a degree of decision making while also providing clear direction
So, I figured, how about a hijacked airplane? I know it's a bit cliche, but I figure that may actually prove useful as players can pull ideas from movies they've seen.
I'm thinking there may be a whodunit element. Maybe a flight attendant is killed and no one knows who. Or maybe the food is poisoned or the cabin is gassed. Or maybe the pilots are incommunicado. Something like that so that characters know something's wrong but don't yet know who's to blame.
I'm also thinking of direct confrontations: An air marshal, an unruly passenger, and... you know... actual terrorists.
Characters may need to break into the cockpit or the cargo hold, fix broken radio or flight equipment, inspire other NPCs to join their cause, land a damaged airplane.
What else? Anyone got any cool ideas?