Inhabitants of the different eras offer a variety of interesting options, such as era-specific human abilities
and felinoid bloodlines
. Also replicants with guns. That'll end well.
Temporal Shard Affinity and Mastery start to grant some distinct attunement
to the vagaries of the setting.
Some concepts that might be more widely useful:
This post has been edited by uncle_jimbo on Jul 7 2018, 09:11
- Temporal synergy: Bonus points (would be Last Resorts or Hero Points in our terms) each have greater effect in specific eras - collect them all
- Florp: A time-traveller's personal sequence of history, as distinct from time, experienced by everyone