Attacking with two melee weapons
in Equipment, Cybertech and Weapons
May 4 2018, 14:36 Group: Heroes, Amazing Hero
In Alternity there's a +4 step penalty for using two weapons in an attack. I think that applies to both melee & ranged weapons. Most RPG systems apply penalties when using 2 weapons, I believe. While I wouldn't recommend firing two pistols at the same time because you can't use both sights at the same time, I think, with training, a PC can learn to use 2 weapons in an attack without any penalty.
I've been training Filipino Kali martial arts for a few years now & in this system we often train with 2 sticks or 2 knives or knife & stick (espada y daga). The stick can also represent a machete or tomahawk. With proper training, fighting with 2 melee weapons becomes very effective. For example, both weapons can be used interchangeably as shield & weapon for simultaneous attack/defense or multiple attacks in very quick succession. In actual combat and sparring, Filipinos have used 2 weapons quite effectively.
In Western fighting arts, using 2 weapons is uncommon but then again using sword & shield is in effect using 2 weapons. The shield can use used to both block & attack. And in Renaissance fencing, using rapier & parrying dagger (main gauche) was taught in fencing schools.
For untrained PCs I can see the logic of a penalty for using 2 weapons. But I think if the PCs get training in using 2 melee weapons, the GM should remove the penalty for using 2 weapons in combat.
This post has been edited by Lazarus on May 4 2018, 14:38
I can see allowing a penalty reduction to be a rank benefit for offensive and/or defensive martial arts skills.
I will say, though, that there is at least one weapon in Alternity that doesn't suffer penalties: the T'sa knives introduced in S*D's AEG. They are sold and used as a pair, one for each hand.