has a single stat block for a zombie (and another for a skeleton) but when I start to think about it, a number of different considerations could go into generating those numbers. There could be a wide range of in-setting explanations for such a creature, even for the principles that make it possible, when as I partly alluded to
elsewhere, SF is not one setting or one genre even to the degree that a proportion of fantasy gaming is.Musculo-skeletal potential and biomass
On some reasonable assumptions about how the next few steps will work, Beyond Science
's zombie displays slightly better STR, CON and possibly even DEX than might be expected by starting with the statistics of Marginal Supporting Cast, who I could assume to be the largest number of available dead. Perhaps in life, these individuals didn't use their body's full potential due to less than optimal regimes of exercise, experience in physical pursuits or willpower to overcome tiredness and pain, imposing limits which the kinds of effects that reanimate a body can ignore.
Working scores for potential STR, potential DEX and potential CON, then, might actually be 10 each for an average human at PL 3 to 7.
For bodies of above average humans, I should in fairness apply the same logic to say that not all of the living character's heightened scores might be due to physical potential alone, but also elements of learned skill, mental fortitude and confidence.
Averaging the deceased person's statistics in life with 10, rounding up half values, might have the right effect.Deterioration
Fresher bodies should provide better stock for the process:
- Live zombification: Processes of change to a different state occur without the subject dying. Physical statistics as for a human, subject to any damage or alteration by the reanimation process itself.
- Marginal: Body preserved by cryogenic or equivalent techniques, or reanimated, between brain death and 1 hour (or more in unusual conditions): Physical statistics as in life
- Slight: Delay in starting the process between 1 hour and (depending on conditions) 1-2 days: DEX -2
- Moderate: Commencement of decay has caused disfunction of some body parts. STR -2, DEX -2, CON -2, +2 penalty to any encounter skill checks that the zombie can make due to visible rot and difficulty speaking.
- Extreme: Substantial breakdown of body parts. Reduce STR, DEX and CON each by d3+1. Horrific appearance may require a mental resolve check when seen and encounter penalty as for Moderate Deterioration.
- Skeletonised: No base STR or DEX, base CON -4 reflects damage resistance of bones only.
- Partial skeleton (though this might be a separate factor also applying to partial bodies that still have flesh)
This factor varies most widely, determining all mental statistics and considerable differences in physical abilities. It might be simplest to say that each process defines a separate template. This post has been edited by uncle_jimbo on Dec 3 2017, 05:17