Economic Systems in Equipment, Cybertech and Weapons
uncle_jimbo Nov 4 2017, 00:44 Group: Grid Cop, 5éme Corbin Quote Post
The Mindjammer Companion expands on resource distribution in the many worlds, with a range, partly a sequence (not in the order below) of systems:
  • Barter
  • Confiscation
  • Disinterested Resource Allocation
  • Interested Resource Allocation (at least partly favouring an elite or a political strategy)
  • Unregulated Money Economy (Example: The Q-Zone pirate base of Gamelan Belt. Typical aspect: Greed is Good)
  • Regulated Money Economy
  • Planned Economy (starts working better at higher tech levels)
Star*Drive exhibits several of these, with a considerably different base assumption. A Star Trek derived setting would have a different distribution again.

This source adds rules for the actual effect of each system, starting by adjusting the difficulty (time and cost) of acquiring goods of particular bands of value beyond Necessary goods (Barter and Unregulated Money require checks for those, many of the others don't). In Alternity terms this would sit alongside, as well as interacting with, Law Level, Civilisation Level, PL, Wealth and Authority.

A paragraph describes Trading with Money Economies if you're coming from a more advanced system, such as the Commonality.

This post has been edited by uncle_jimbo on Nov 4 2017, 08:36
cobalt_phoenix Nov 4 2017, 04:12 Group: Heroes, Beyond Level 20 Quote Post
An interesting (and recent, uploaded this week) video for you, Jimbo, concerning this topic.

Interplanetary Trade
uncle_jimbo Feb 26 2018, 10:33 Group: Grid Cop, 5éme Corbin Quote Post
Obtaining useful items in a system of pure barter or other unfamiliar interactions, rather than predictable cash values, might make an interesting scene at first, with the option to abstract it (still with some other, though simplified mechanic) for later exchanges as the novelty wears off.

As in our own time, pockets of use of other systems of exchange might appear within any diverse culture, either voluntary, to maintain a living without sufficient support in the regular economy, or provoked by various particular conditions, restrictions and beliefs.
uncle_jimbo Mar 20 2018, 02:30 Group: Grid Cop, 5éme Corbin Quote Post
High Space 2nd Edition does a bit with this.

The setting is said to be post-scarcity for common gear, up to and including weapons and vehicles. A character can just request what he wants, with more dangerous items allocated according to the individual's demonstrated experience and value to society. Eclipse Phase and others go more into acquiring goods and services by reputation.

Certain transactions instead use CPU-bits or C-bits, based on computing resources of the core worlds super-AIs, a little like bitcoin without the current element of conspicuous consumption. Since the element astatine, needed for starship FTL, must be purchased with C-bits (a simplification comes to mind, though it would break certain continuities in the setting as written) "hard C-bit" coins contain traces of astatine. Characters can acquire C-bits by public service, selling unknown technology, mercenary work (a major market for hard C-bits) or by loans, which are an illegal industry.

edit: The setting looks like mostly PL 7, with some different or missing technologies but generally not significantly more advanced, with some PL 8 elements (wormgates and Minds, the aforementioned AIs) on the core worlds. I might mention elsewhere some other interesting similarities and differences to Star*Drive.

This post has been edited by uncle_jimbo on Mar 21 2018, 02:50
uncle_jimbo Jul 7 2018, 08:14 Group: Grid Cop, 5éme Corbin Quote Post
It's a factor in Kronocalypse:

The Cyber Age has gone completely to a system of virtual credit. Money is nothing more than information stored in a cloud .. Underground economies also exist in the unprotected zones and undercities. There, things have gone full circle and returned to a barter economy.
uncle_jimbo Aug 31 2018, 22:31 Group: Grid Cop, 5éme Corbin Quote Post
I'm interested in hyperinflation, which has occurred not as an aberration, but repeatedly. Under such conditions, how does cash retain any value at all - why do people accept it in return for real goods? (I was struck by a photo of some rolls of toilet paper next to the money required to pay for them: a certain implication was obvious.) Is it just a residual ceremonial action that occupies peoples' minds while they really enact an implicit and time-delayed barter, communitarian or charity system? Does the economic system continue to operate entirely on human neurological urges, or on pity?
uncle_jimbo Sep 4 2018, 08:50 Group: Grid Cop, 5éme Corbin Quote Post
A development that couldn't be funded with old-style money can apparently be got up through cryptocurrency, however that's supposed to work:

Great Keppel Island
uncle_jimbo Sep 23 2018, 21:19 Group: Grid Cop, 5éme Corbin Quote Post
The current storyline is getting interesting:

Freefall: Necessary theft and cost-effective policing
uncle_jimbo Nov 10 2018, 00:18 Group: Grid Cop, 5éme Corbin Quote Post
Perhaps continuing in Old Space:

Wine Funding

edit: Here's something contemporary:


This post has been edited by uncle_jimbo on Nov 10 2018, 01:58
uncle_jimbo Dec 21 2018, 23:31 Group: Grid Cop, 5éme Corbin Quote Post
Author (uncle_jimbo @ Nov 10 2018, 11:18)
Perhaps continuing in Old Space:

Wine Funding

Scotch whiskies not distilled in the year advertised (though apparently still whisky, if anyone were to drink them):

Third of vintage Scotch whiskies test as fake
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