I've started playing Paizo's science fantasy setting
and very much enjoyed getting back into a face-to-face game of science fiction or a reasonable equivalent.
The rules take a lot from the rest of the genre, thus, many of the bits I might discuss would be recognisable from other SF offerings.
Among Starfinder gear, some concepts new and useful to Alternity might include:
- artillery lasers (and autobeam lasers) as man-portable heavy weapons,
- a lot more types of enhanced and energised blades,
- sealed armour as the typical environmental protection (against vacuum and not-too-harsh occurrences of other environmental conditions)
The Solarian class and its array of special gear might come in as a package deal.
Starfinder's concept of item levels might prove tricky for adaptation. Rather than a barrage of extra attacks, the game gives weapons to higher-level characters that do vastly more damage and special effects, while costing vastly more credits. Some of this I could just shave off at each end, working with the lowest grade in a series only and allowing starting characters access to more than desultory abilities, effectively converting devices from around Starfinder level 5 to 7. This post has been edited by uncle_jimbo on Aug 29 2017, 06:32