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> Radiation Sickness from Exotic Sources
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derek_holland, Group: Heroes, Master of Mutant Creation submitted 0 Resources has rated 10 resources, submitted 0 artworks and is involved with 0 projects.

Though this does belong in GW, it can obviously be applied to the other settings as well. And it is once again an idea I should have had many years ago.

Exotic radiation is mentioned in the first edition of Gamma World but nothing much has come from it. A few minutes ago the lightbulb hit. Anything that has a negative effect on heroes and other characters could be used to represent different forms of radiation poisoning- diseases, poisons, curses*, etc. Mix and match the symptoms and the players will never know what hit their heroes.

* Dragon issues 229 and 348 are useful here.
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derek_holland, Group: Heroes, Master of Mutant Creation submitted 0 Resources has rated 10 resources, submitted 0 artworks and is involved with 0 projects.

Examples that use the basic radiation rules with additional symptoms.

The Sparking Glow results in double vision (2 step penalty to ranged attacks), hearing voices (2 step penalty to actions that need concentration) and transparent skin. If the character dies, it is from a middle ear detonation.

George Waves result in an inability to lie, extreme allergy to cherries and an inability to detect exhaustion in oneself or others. Death comes from internal cyanide production.

Crowd waves give the victims booming voices and multiple personalities that argue amongst themselves. This is a non-lethal form of radiation.

Hoop Hell appears to be red flames. It gives the victims the hoop's ability to turn metal into rubber (this is always on, so no metal armor), but also makes them think like hoops. Death involves a great deal of pain.

Vattle Waves causes cranial expansion without strengthening the neck, thirst for sap and fascination with non-blinding light sources. Death involves a collapse of the skull.


Is the idea something you would use?
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derek_holland, Group: Heroes, Master of Mutant Creation submitted 0 Resources has rated 10 resources, submitted 0 artworks and is involved with 0 projects.

This could also be used for other forms of illness. Strange diseases could have extreme and varied symptoms for each of the 3 stages (illness, extreme illness and terminal illness). Anything from glowing in the presence of cat dander to ear lobes turned into tentacles are possible.
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derek_holland, Group: Heroes, Master of Mutant Creation submitted 0 Resources has rated 10 resources, submitted 0 artworks and is involved with 0 projects.

Ironically I was thinking about applying the idea to illnesses before discovering this: http://www.rpgnow.com/product/133759/Scour...ease-and-Poison

And it is an excellent resource for ideas on how to expand diseases and poisons, giving them two or three stages with varying effects. Some I would never consider for Gamma Terra (like the disease that polymorphs the victim daily), while others are a shoe in (a disease that makes its victim healthier and stronger and then spout toxic clouds, or one that slowly turns parts of its victims into piles of small stones). The Pathfinder stats are fairly easy to convert, and even they aren't that important compared with the concepts.

As for the poisons, why not include them? There is all kinds of weird gunk in the wastes that the heroes could encounter by falling into, on the end of an spear, in strange looking food or even when shaking the hand of an ally who recently mutated.
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derek_holland, Group: Heroes, Master of Mutant Creation submitted 0 Resources has rated 10 resources, submitted 0 artworks and is involved with 0 projects.

Exotic radiation and disease aren't meant to be just another way of zapping the heroes that are dumb enough to leave their villages, they can also add more texture to the setting. Nanite plagues that impart wisdom (i.e. skill ranks), radiation that are the only sources for specific mutations (and thus rewards or the focus of hunts), particle projectors that overlay the existing landscape with something that is unique in a world where weird isn't memorable, or an illness that merges and brings back the dead to haunt the living are but the tip of the iceberg.
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