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> Radiation Sickness from Exotic Sources
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derek_holland, Group: Heroes, Master of Mutant Creation submitted 0 Resources has rated 10 resources, submitted 0 artworks and is involved with 0 projects.

Though this does belong in GW, it can obviously be applied to the other settings as well. And it is once again an idea I should have had many years ago.

Exotic radiation is mentioned in the first edition of Gamma World but nothing much has come from it. A few minutes ago the lightbulb hit. Anything that has a negative effect on heroes and other characters could be used to represent different forms of radiation poisoning- diseases, poisons, curses*, etc. Mix and match the symptoms and the players will never know what hit their heroes.

* Dragon issues 229 and 348 are useful here.
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derek_holland, Group: Heroes, Master of Mutant Creation submitted 0 Resources has rated 10 resources, submitted 0 artworks and is involved with 0 projects.

Examples that use the basic radiation rules with additional symptoms.

The Sparking Glow results in double vision (2 step penalty to ranged attacks), hearing voices (2 step penalty to actions that need concentration) and transparent skin. If the character dies, it is from a middle ear detonation.

George Waves result in an inability to lie, extreme allergy to cherries and an inability to detect exhaustion in oneself or others. Death comes from internal cyanide production.

Crowd waves give the victims booming voices and multiple personalities that argue amongst themselves. This is a non-lethal form of radiation.

Hoop Hell appears to be red flames. It gives the victims the hoop's ability to turn metal into rubber (this is always on, so no metal armor), but also makes them think like hoops. Death involves a great deal of pain.

Vattle Waves causes cranial expansion without strengthening the neck, thirst for sap and fascination with non-blinding light sources. Death involves a collapse of the skull.


Is the idea something you would use?
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