I came across these old questions I was going to send to 'Sage Advice' once, but never got around to it (atleast i don't think so
) before alternity went away...err..so-to-speak...
...they all deal with a star-spanning info trading campaign, and how it would work (game mechanics wise):Info Trading
-How much 'data' can be in 'stored memory'?
-Is a special system required for 'Info Trading'? If so, what would be it's cost (in $ and durability/hull)? Would it perhaps require a separate computer system to be installed in the ship?
-What are some general guidelines regarding the profit of buying and selling information? I'm not looking for hard and fast rules figures, just some ideas to bring info trading into the campaign, and keep a slightly burntout GM functioning