Mercantile Section , Establishments in Homemade Settings, World Building & Galaxy Construction
uncle_jimbo Feb 27 2013, 07:26 Group: Grid Cop, 5éme Corbin Quote Post
I've been thinking about small useful developments of places that can fit into a GM's campaign, of which I suspect space stations are the most broadly applicable and setting-neutral (planets fit into a wider range of campaign premises, but also depend more on technological and social assumptions and the level of squish in the campaign).

Many large space stations in fiction seem to allocate part of a deck to individual stalls and shops providing a variety of goods and services. In turn we have any number of sources for individual merchants whose places of business might prove colourful, helpful or plot-fruitful (possibly all three), such as Kobold Press's recent 100 Curious Emporiums.

What sorts of places might a group find on the mercantile deck?
Benjamin Feb 28 2013, 01:01 Group: Heroes, Independent Information Trader Quote Post
I always think of Deep Space Nine when I think of space stations with mercantile areas.

So what kinds of places available? Well, small weapons dealer, a few foodstuff stores for different species, clothing, armor, spare parts, souveniers, things like that.
uncle_jimbo Feb 28 2013, 02:23 Group: Grid Cop, 5éme Corbin Quote Post
I was also thinking of the Promenade, as well as the Zocalo on Babylon 5 and city section of the Lighthouse. I'll check later what the Star*Drive campaign setting says about Nova Station or others.

We could expect bars (or, slightly more generally, saloons) and eateries in their infinite variety, from plain functional watering-holes to those themed or patronised by different Earth cultures or alien worlds (or, as a third choice, colonial cultures, which might be greatly different after hundreds of years of dispersal, semi-isolation and mingling with lifeforms of other planets).
TerroX Feb 28 2013, 04:21 Group: A.Net Staff, Admin of Doom Quote Post
Cyberware chopshop dealers.
Exotic animal traders.
Transportation merchants offering package deliveries over long distances.
People looking for transport over long distances.
Alien-specific market stalls.
- Weren vendor offering traditional weren food & goods, communication with home world.
- as above for T'sa, Mechalus, etc. Except Sesheyans in Voidcorp areas.
Religious shrines for various religions, also for Weren, T'sa etc.
ESP vendors, other psionic services. Possibly a hangout for a Fraal lounge.
Embassy services, political services might be on another deck but they might have a representative in the market area.
Computer gear dealers, separate to Gauntlet dealers.
Specialised Gauntlet dealers.
Exploration / Camping store, selling all the Outbound Explorer's gear and S*D AEG explorer stuff. Plus licenses to explore areas and a downloadable list of areas to explore.
cobalt_phoenix Feb 28 2013, 06:48 Group: Heroes, Beyond Level 20 Quote Post
How about a bulk supply shop, where you can buy food and provisions for starships in transit.

Also, a Sky Fall lounge (basically a bar with a GREAT planet-side view).
uncle_jimbo Mar 3 2013, 05:57 Group: Grid Cop, 5éme Corbin Quote Post
From the campaign setting, Nova Station serves military and corporate functions. The station has a Rec Sector, no doubt a few supply outlets, and some vendors might also transact private sales in the main Transit Corridors.

Generally, Darkhold seems a likelier place in the Tendril system to find retailers of particular kinds.

Highport in Lucullus is more seedy still, but crowded with merchants, traders and hustlers.

Nectaris, orbiting Bluefall, has "many luxurious establishments", up to and including three hotels.

Vallis Station at Hammer's Star is another significant military base and civilian shipyard, with attendant services.

This post has been edited by uncle_jimbo on Jul 1 2017, 02:05
uncle_jimbo Aug 14 2013, 10:27 Group: Grid Cop, 5éme Corbin Quote Post
This might give a few ideas:

21 Starport Places
uncle_jimbo Aug 26 2013, 21:20 Group: Grid Cop, 5éme Corbin Quote Post
The Cirque project is addressing this in style:

Rhylanor's Old Station
uncle_jimbo Jul 19 2014, 01:50 Group: Grid Cop, 5éme Corbin Quote Post
I just heard about this:

Kickstarter: Distant Outposts by Chris West

Starting with the Commercial Quadrant and expanding from there, Each poster-sized section of the Orbital Docking Station is designed to be rotated and repositioned to change the deck plan; as this project expands, so does your space station!


The Commercial Quadrant includes a Gaming Lounge, Repair Shop, Robotics store, and Personal Arms & Equipment Dealer...
uncle_jimbo Mar 19 2017, 03:56 Group: Grid Cop, 5éme Corbin Quote Post
I was thinking about some historical examples of large bridges and access tunnels that had shops and stalls set up along each side, with an analogy to airport terminals today, space station spars and central cylinders, perhaps to dock districts more generally. Each of these has a spatial reason to exist: it needs to cross a distance, determined by environmental factors (in the space station's case, centripetal force) or by the size of large vehicles. This leaves a considerable amount of wall space alongside high foot traffic which the owners might as well fill with revenue-raising activities.

Thus there's a good reason for the common occurrence of a concourse or row hired out to small commercial operators.

When visitors decline, there's no longer enough activity for shops to be profitable, so they fall into disuse and eventually attract criminals.

This post has been edited by uncle_jimbo on Jul 1 2017, 02:03
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