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Weapon and armor Upgrades/Modifications
Author : Liberiton Added : September 01, 2012 Size : 4366.3 kb Setting : any Progress Level : any Downloaded : 184 times Comments : 2 File Format : pdf
This is a listing of cost of modifications to weapons and armor ranging from the mundane to the extreme. There is also quite a bit of optional add-ons and a few new pieces of equipment that seemed appropriate for the 25th century. This is primarily designed for any PL6-8 game but much of it can apply in just about any game.
Feel free to submit me more ideas and feedback so I can continue to tweak and improve on this.
Alternity Modern Armoury
Author : Kyuran Added : January 02, 2010 Size : 255 kb Setting : any Progress Level : 5 Downloaded : 882 times Comments : 4 File Format : doc
Intended as a holistic resource for players and GMs looking to beef up their game's PL5 arsenal, the Alternity Modern Armoury brings Alternity's firearm and equipment selection firmly into the 21st century.
Although a constant work in progress this resource currently contains stats for almost seventy new or updated firearms, a dozen new kinds of body armour, as well as a bunch new weapon attachments and ammunition types.
In the next release I hope to add a section on melee weapons, followed by explosives, heavy weapons, vehicles and other miscellaneous hardware that doesn't quite fit anywhere else.
Please note that this resource was in its earliest inception a speculative resource on mid-21st century weapons technology, so there may still be a few innocuous statements hidden throughout the resource relating to the 2030s and whatnot. I think I've managed to (finally) find and remove them all, but if you do manage to find any please let me know.
The Black Project
Author : Fel_Edge Added : September 24, 2006 Size : 104.5 kb Setting : any Progress Level : any Downloaded : 979 times Comments : 2 File Format : doc
- Update 1 Charge Weapons category added, Sub categories of Rifles and Pistols added to Charge Weapons.
My new Grotto if you will. A more refined approach and organization of weapons. At the moment all that is really ready is 3 weapon classes. Rail-guns, Staple-guns, and Enhanced Lasers including a laser cannon. I'll later be submitting updates of files containing indexes looking something like Rifles - 1, Charge, 2 Energy, 3 Misc etc. You'll get the idea as I go. I'll be announcing updates in my weapons thread probably paired with "Specialty weapons" updates ^_- Or something like that. Anyway, I hope you all enjoy this little escapade of mine. And as always, if you need custom hardware you know where to find me.
Middle Ages armour
Author : OneThousandCuts Added : June 24, 2006 Size : 3.6 kb Setting : any Progress Level : 2 Downloaded : 766 times Comments : 7 File Format : rtf
PL 2 Armor! I wouldn't recommend this for a campaign with many energy weapons, because the different damage types would get in the way. If you think that i've made any errors in the weight/protection of the armor, feel free to tell me.
Harbinger: VeloTech Armoury
Author : Velocity_Boost Added : March 22, 2006 Size : 132.8 kb Setting : Homemade Progress Level : any Downloaded : 1142 times Comments : 3 File Format : pdf
The first edition of the VeloTech Armoury, containing 7 new armours, 9 helmets, 9 weapons, 6 sidearms, 2 melee weapons, and a selection of 6 custom combat packages, plus additional rules for high-explosive ammunition types, and determining mass and hide values.