Alternity Resources Species

The Infected

Submitted by TheApologist on February 01, 2010
Setting : any Progress Level: any
Rating: 83/100 - 8 comments - 492 Downloads

This is a resource I was developing for a campaign one of my players wanted, and I wrote all this out. I figured this might make an interesting horror resource for all settings.

Feel free to add anything, or change any of the rules.

Note: These characters have not yet been tested, so expect some lack of balance.

view/download 49 Kb doc

User comments [8]

Kromthulhu, rating: 90 February 02, 2010

Awesome work guy. Some minor spelling issues, as well as a little bit of perceived (possibly only to me) balance things, But overall great!

fynyx, rating: 75 February 03, 2010

Hi z-axis,

I like the detail you have already put into this work, specifically the wide variety of distinct-strain Infested, and the brief but vivid story-hook at the end.

With more polishing, this should get even better!

TheApologist, rating: - February 03, 2010

could you be a little more specific? aside from spelling, how can I boost this up a little in points?

fynyx, rating: - February 03, 2010

These are just 2 of various possibilities:

* Localise this genus of creatures across space (e.g. within Star*Drive's Galactic Concord), to expand possibilities beyond just only a crashlanding on an Earth-like world.

* Expand 1 story hook into a network that could build up into (at least) a (mini-)campaign:

- What happens to still-human survivors after a concentration of Infested is finally founded nearby?

- Off-world adventuring possibilities, especially when Infested are established to have alien (at least to this 'indigenous' world) origins?

Just a few thoughts above...

TheApologist, rating: - February 04, 2010

what do you mean by localizing the genus?

I wanted to make the character sheets and the concept able to survive in any campaign, so I didn't put them in a specific area. I figured people could put them where they wanted them.

as for the hooks, they were more of an afterthought, but I'll expand on them.

And what do you mean by "what happens to still human survivors"? They're either attacked, or are infected by breeder spores. They can come into contact with the infected without being infected automatically. There has to be a fluid exchange, usually (hopefully) blood or a bite.

I'm not sure what you mean by off world adventuring possibilities, but as I said above, this recourse was intended to be integrated into any campaign, including ones just on earth. I didn't want to set down rules that were specific to one PL or location.

Kromthulhu, rating: - February 05, 2010

Well, if the breeder spores are transmittable by contact, would the general policy be extermination of all life within a certain radius of the infection? Though the best part about GMing is altering resources to fit your own campaign.

fynyx, rating: - February 05, 2010

z-axis:

* Please re-read what I wrote: "Localise this genus... across space..."
This does not mean confining Infected creatures on one world, but the opposite: they shouldn't feel like they exist only on Earth, but can pop up on Mars, or in the Taurus Concord, etc.

* Still-human survivors: you sound like everyone is automatically converted to Infected, no saving rolls; quick end to story adventure, then?

What about natural genetic resistances? Prepped anti-viral implants?
A fight of the last few standing seems predictably good, and not just against zombies.

* Adventures beyond Earth: good that you think in my same direction, because I feel you need to portray more of that to readers.

Plane, airport, security guard -- these are general & common in the real world today.

Would you take one step further and suggest how to use them in a moon colony?

TheApologist, rating: - February 16, 2010

* Please re-read what I wrote: "Localise this genus... across space..."
This does not mean confining Infected creatures on one world, but the opposite: they shouldn't feel like they exist only on Earth, but can pop up on Mars, or in the Taurus Concord, etc.

"I didn't write rules for this because, as I said, i figured people could put them where they wanted them. The only affected strain would be breeders, and they would just die."

* Still-human survivors: you sound like everyone is automatically converted to Infected, no saving rolls; quick end to story adventure, then?

"I designed this as a story hook for a combat based game. I never really intended for people (other then supporting characters) to get exposed at all, but I will update."

What about natural genetic resistances? Prepped anti-viral implants?

"A GM can add that stuff if he wants."

A fight of the last few standing seems predictably good, and not just against zombies.

* Adventures beyond Earth: good that you think in my same direction, because I feel you need to portray more of that to readers.

Plane, airport, security guard -- these are general & common in the real world today.

"Plane could be space ship, airport=starport, and security gaurds are in every PL."

Would you take one step further and suggest how to use them in a moon colony?

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