| Warships Designs | Jeff_Ibach | 18-01-2001 | Star*Drive | 7 | 90 |
| 90% (time) Obviously some time and effort went into this product. What disappointed me, however, was a lack of "fluff." I was hoping to read more on the history of each ship and, once I knew that they were all part of the same battlegroup, the history of the battlegroup.
Overall, this product was outstanding and I'm thankful it is here. |
| Alternity Star Frontiers Random Generation Tables | Pinkster | 22-05-2005 | any | any | 87 |
| - (Pinkster) d5.... well it is a d10 divided by two.... or better d10 and 1 or 2 = 1 etc. it provides the right statistical bell curve... lol It is rough, granted, but it fills a void, if not perfectly. Plus, the original intent was to put it into a computerized generator... which doesn't care about geometry, only "no. of sides" or range of numbers.... |
| Star*Drive Warships Design Sheet | apoc527 | 22-02-2008 | Star*Drive | 7 | 100 |
| - (someone_else) ah and the power plants! some create to much power compared to warships. was that intentional?
|
| Build Bigger Ships w/GMG Rules | biofury | 16-11-2008 | any | any | 100 |
| 100% (Frukathka) Brilliant! |
| Hero Sheet | VonWalther | 02-07-2008 | any | any | 73 |
| - (VonWalther) I tent to add the the check box after I know how many I need, that way it does not clutter things up.
The Sheet for all the optional rules is a good idea, that I look into when I get around to making vs. 3.0.
Need to look into forms rather then tables to do it. |
| Star*Drive Warships Design Sheet | apoc527 | 22-02-2008 | Star*Drive | 7 | 100 |
| - (someone_else) ehm, the bonus hull points value in the hull page (just to specify the exact place) |
| Star*Drive Warships Design Sheet | apoc527 | 22-02-2008 | Star*Drive | 7 | 100 |
| 100% (someone_else) it's ENORMOUS! and still enough clear to be used! this will help me a lot man!
but why are the "bonus space" values different from warships?
have I missed a forum thread or something where it was discussed? |
| Psychokinesis-Energy | Red_Dragon | 26-10-2008 | any | any | 100 |
| 100% (MindX) Awesome!!! I have been waiting for a couple years now for this. Thanks RD!!! |
| Investigative Journal sheet | TerroX | 16-06-2004 | Dark Matter | 5 | 86 |
| 85% (Bee-R-CAN) I agree. The pdf is sleek and looks like report sheet from a real-life government department. Very handy for remembering details between sessions too, I imagine. |
| GURPS TL to Alternity PL Conversion Tables | Pinkster | 11-04-2007 | any | any | 96 |
| 96% (mysterycycle) It's a relatively simple thing, but I imagine it took some thought and effort to put together. For an old GURPS GM like myself, the GURPS TLs are second nature. This makes Alternity PLs a lot easier to picture. Thanks! |
| Fel's Scenery | Fel_Edge | 02-11-2008 | any | any | 92 |
| 90% (mysterycycle) Beautiful artwork! Some of those pieces are just breathtaking, and I can easily imagine a game use for most of them! |
| Fel's Scenery | Fel_Edge | 02-11-2008 | any | any | 92 |
| 90% (Logue) These are a good resource for getting an atmosphere across. Nicely done! |
| Fel's Scenery | Fel_Edge | 02-11-2008 | any | any | 92 |
| 95% (blacksunrunner) A very useful resource and nicely put together. I have a similar lot of pics I use to give my players a feel for the scene they are in. Maybe I'll do the same one of these days. Cheers, BSR :o) |
| The Golden Fleece | James_Nostack | 23-02-2003 | Star*Drive | 7 | 87 |
| 87% (TerroX) An adventure in itself. A good write-up. |
| Alternity Force System (BETA) | Kalor | 30-01-2006 | Homemade | 8 | 75 |
| - (TerroX) I think the only fair way to balance having Jedi with powers anywhere near the levels of abilities in the movies would be to start them at level +5 levels to the rest of the group. Unless Luke Skywalker is a special case that can never be repeated by players, then all powers would need to represent that - if a 'potential' Skywalker case comes up, then they pretty much require a whole stack of free skill points to play with, trying to balance it with regular 'heros' is not needed. |
| Wizard Profession | Morkizga | 27-07-2005 | any | any | 50 |
| 50% (TerroX) Needs work. Examples, playtesting. |
| Cargo utility vehicle | blacksunrunner | 25-02-2008 | Homemade | 7 | 78 |
| 78% (joe-mama) :) nice |
| Escalation | uncle_jimbo | 24-08-2008 | any | any | 80 |
| 80% (joe-mama) Could definitely use this in just about any setting that has a sparring house or similar activity. |
| Sandman Cyber-Gear | uncle_jimbo | 02-02-2002 | Dark Matter | 7 | 90 |
| 94% (bri_aitsya) Looks quality. I like the renaming of the standard cyber items, plus a few new gems in there, appropriate for PL5. Good stuff, Jimbo! |
| Alternity Star Frontiers Random Generation Tables | Pinkster | 22-05-2005 | any | any | 87 |
| 74% (bri_aitsya) It looks decent... but what the heck is a d5? I was hoping for a bit more "meat" to this, but it's work-able. |
| Solo Adventure | roguemorgan | 30-01-2002 | Homemade | 7 | 90 |
| 90% (joe-mama) I would have to say if you had more description in the different scenes, you could probably sell your writing. Superb combination of ally & enemy. |
| Star*Drive Warships Design Sheet | apoc527 | 22-02-2008 | Star*Drive | 7 | 100 |
| 100% (bri_aitsya) Anyone who can make a functional, easy-to-use, spreadsheet for making warships is a-ok in my book! |
| The Last Resort 3 Lo Rez | dblade | 05-09-2004 | any | any | 96 |
| 92% (bri_aitsya) This issue was one of my personal favorites. Editing the Sanity Rules was a sheer joy on my part. Paul Durant's work was excellent. |
| Godwar: How to Run a Multiverse Campaign | JorrJorr | 10-01-2003 | any | any | 93 |
| 90% (bri_aitsya) Good quick read. Can supplement Tangents nicely, and it gives us an excuse to use d10's again! |
| Psychotech experiments background | TerroX | 01-06-2004 | Dark Matter | 5 | / |
| - (uncle_jimbo) The author is Monte Cook and it was originally posted on Wizards of the Coast's website. |
| Star System to Star*Drive | uncle_jimbo | 05-09-2008 | Star*Drive | 7 | 86 |
| - (uncle_jimbo) D-M? |
| Star System to Star*Drive | uncle_jimbo | 05-09-2008 | Star*Drive | 7 | 86 |
| 86% (joe-mama) Very interesting, but I've never played a S*D game/campaign.. But the conversion charts you've done, I think would fit any D-M setting even if not on earth. |
| Compiled PHB, GMG Errata and optionals | TerroX | 01-06-2004 | any | any | 94 |
| 93% (Guardian) Useful as always. I'd rate it higher if it didn't print three extra pages each time. |
| Dark Templar Warp Blades | lordkrath | 30-03-2003 | Starcraft | 7 | 98 |
| 98% (bri_aitsya) Short & sweet. These suckers will definately make your enemies feel the pain with En/G damage coming out... Criminy! |
| Dark Times Cyberware | Claudius | 30-09-2004 | Starcraft | 7 | 86 |
| 87% (bri_aitsya) This piece too, could use some editing for formatting. Having a header for a new item at the bottom of the page, with the rest of the write-up on the next page is a pet peeve of mine, and I try my darndest to avoid. The content is very good, and having a bunch of new cybergear is a great thing for the cyber-fans out there. The bioware portion is definately inspired work. |
| StarCraft Expanded Rules | tsroroc | 23-01-2003 | Starcraft | 7 | 96 |
| 97% (bri_aitsya) This .pdf picks up where the boxed set of Alternity: StarCrap left off. Don't get me wrong, I'm a fan, and like the setting, but WotC's treatment of the matter was slip-shod at best. This fills in the gaps for the more experienced Alternity player. |
| Starcraft Tangent Human Equipment | Claudius | 25-09-2004 | Starcraft | 6 | 93 |
| 86% (bri_aitsya) Looks good. I'm not a huge fan of importing d10's into Alternity, and this piece is well written. It could use some polish in terms of uniform formatting (e.g. a table), and illustrations would certainly put this over the top, IMO. |
| Italian hero sheet | TheClue | 11-03-2008 | any | any | 99 |
| 97% (bri_aitsya) Decent... even though I don't speak/ read Italian. |
| Hero Sheet | VonWalther | 02-07-2008 | any | any | 73 |
| 73% (bri_aitsya) THis work-in-progress is coming along nicely. That 3rd page could use some editing in terms of making those listings as text boxes, for instance. Having some form of check boxes for the durability on page one would also be helpful, something akin to what was done on the achievement track would be acceptable, IMO. Last piece of constructive crticism would be for a sheet for F/X, Psi, mutations & cybergear would be helpful. |
| MS Word Hero Sheet | VonWalther | 23-12-2007 | any | any | 58 |
| 66% (bri_aitsya) I like this sheet as one that can be either printed and hand-written upon, as well as edited in Word. I agree about the skills page (a very important piece in a game like Alternity), and would also like to see other such supplemental sheets with this like a sheet for F/X, Psi, Cyber, etc. |
| Hoffmann Institute Mission Report (General) | Egor | 13-06-2005 | Dark Matter | 5 | 100 |
| 100% (Bee-R-CAN) Very nice. If I run a DM campaign those are going down on the table straight away. |
| Voyagers of Superspace | auswegian | 14-04-2002 | any | any | 95 |
| 95% (derek_holland) Very nice and useful! |
| Perth branch office | auswegian | 15-02-2003 | Dark Matter | 5 | 83 |
| 80% (Bee-R-CAN) What, no zombie virus being worked on at Curtin University of Technology? Not bad, but a little more interaction with the local scenery and buildings might have been good to read up on. The London Court shopping alley as a front for Knights Templar activities, to pull something out of the air. |
| Last Resort 2 Low Rez | dblade | 30-11-2003 | any | any | 99 |
| 100% (bri_aitsya) We did do peer reviews then, and do more of now. This is similar. |
| Demonic Artifacts | pagan | 29-05-2003 | Dark Matter | any | 69 |
| 63% (bri_aitsya) It does need more "flesh" on the bone for this. The write-up is cool, and it's a workable idea. |
| Alien Races | d_leonard | 18-08-2001 | any | any | 83 |
| 88% (uncle_jimbo) Interesting and well-rounded. The Ivotch have a couple of painful penalties though. |
| M.E.S.H. | d_leonard | 02-12-2000 | Star*Drive | 7 | 81 |
| 91% (uncle_jimbo) Thought-provoking use of what Transhuman Space calls bioroids - living bodies controlled by robotic brains - as well as augmented animals, which have only been mentioned slightly if at all for Alternity. I have a few uses for a Cyber-Nose also. |
| M.E.S.H. | d_leonard | 02-12-2000 | Star*Drive | 7 | 81 |
| - (uncle_jimbo) Thought-provoking use of what Transhuman Space calls bioroids - living bodies controlled by robotic brains - as well as augmented animals, which have only been mentioned slightly if at all for Alternity. I have a few uses for a Cyber-Nose also. |
| M.E.S.H. | d_leonard | 02-12-2000 | Star*Drive | 7 | 81 |
| 75% (joe-mama) I like this quite a bit, very original. |
| Game Counters for Color Hex Map | vornargith | 06-11-2004 | any | any | 98 |
| 98% (bri_aitsya) These are slick, and very useful for those Warships players out there in teh A.net community. |
| RR3 Handout | coastiemike | 04-08-2006 | Dark Matter | any | 88 |
| 76% (TerroX) It might be real, but it is hard to use and not pretty (no one's fault). |
| Externals Standard Ships - Warship format | Valiar | 01-06-2002 | Star*Drive | any | 86 |
| 87% (apoc527) They are pretty good. Definitely useful if you don't want to bother making up the stats on your own. |
| Ganymede and Callisto | Kngdavid01 | 24-11-2005 | Homemade | 6 | 89 |
| 89% (bri_aitsya) Decent little submission! A very playable species set, and pretty well thought out, using the format found for species in the venerable PHB. |
| Pulse Maser Ship | James_Nostack | 23-02-2003 | Star*Drive | 7 | 80 |
| 80% (blacksunrunner) Nice ship, needs deck plans :o) |
| Random Star System Creator | halo2994 | 20-07-2008 | any | any | 65 |
| - (halo2994) thank you for your comments and clearing up some of the problems other had.
Well, the way i use it is; I generate a system and record that information somewhere (i have an Access database), then i use the orbit track to generate a the planets for that system (which i also record in the database), then i use the information to generate the moons. Sadly it does not create an entire system all at once. |